The author DreamTrance incoporated RubberWorm elements from his old teleport scheme he made from Worms World Party (that used to use the "David and Goliath mode" Wormpot) to create this scheme, also it was inspired by Kaos scheme to be something like " Teleport Kaos".ĭumbBongChow adjusted good number of major settings for this scheme to make it better with permission from the author. Ammo of fast walk is infinite to save turn time, and donor card setting is on for this scheme. Few delayed utilities and three girders are there to make this game more dynamic. It isn't necessarily for players to always focus on getting crates because crate before attack doesn't apply in this scheme. There are infinite teleport to allow players to easily get crate due to sdet and map complexity. Three wins are required to win this game, and players just start out with weapons they have at the end of previous round if game round isn't first. The game doesn't start out with any weapon for players to attack opponents with in first round of the game, so players need to get good number of crates before they can attack effectively. It has these RubberWorm features: sdet, fdpt, crateshower, wdca, and cratelimit(5). Jumper is a unique teleporter scheme whose name was based off from a 2008 science fiction movie called Jumper. W:A replay: An island map Jumper game with DumbBongChow,ĭreamTrance`Kf, Vince`Kf`, INF`-Drafenno, and FoxHound W:A replay: A cave map Jumper game with DumbBongChow,ĭreamTrance`Kf, Vince`Kf`, Huzzah, INF`-Drafenno, and FoxHound
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